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CFB 27 Coaching Abilities: Player XP

cfb27 coaching xp

Derived from dynasty-tuning-binary.FTC (CFB 27).
Talent values are identical in patch 2 and patch 3.

Source: Talent / TalentDataInt. Runtime: Team.CoachTalentEffects.

Full ability list (all trees): Coaching Abilities: Complete Guide.

Executive summary

  • Coach XP talents stack by adding HC + OC + DC, then applying once.
  • Percent talents use xp = xp * (100 + totalBoost) / 100; flat talents add XP to the grant.
  • Biggest percent stacks: Star Maker / Whisperer up to +17%; Everybody Eats / Put in Work / Field Study up to +10%.
  • Notable flats: Can’t Stop, Won’t Stop up to +600 XP per 3-game win streak; Show Don’t Tell +1000 XP per visiting prospect on a win (per staff role that owns it).
  • Offseason training XP formula and base ranges: Player XP, Levels & Dev Traits.

How stacking works

Each talent stores three tier values:

FieldRole
DataHead coach
OCDataOffensive coordinator
DCDataDefensive coordinator

Staff contributions add, then apply once. They are not chained multipliers.

For position-split abilities, the coordinator that owns that side of the ball gets the larger tier (DC for DB/LB/DL; OC for QB/RB/WR-TE/OL/K-P). The off-side coordinator still contributes the smaller value when present.

Max stack = HC + OC + DC when all three trees own the ability.

Percent boosts apply as a single multiplier:

xp = xp * (100 + totalBoost) / 100

Flat XP bonuses add to the grant.


Player XP abilities

AbilityEffectHCOCDCMax stack
Everybody Eatsall XP gains5%2%3%10%
Put in Workoffseason training5%2%3%10%
Star Makerstarters gain XP faster10%2%5%17%
Whispererunderclassmen progress10%2%5%17%
Field Studyin-game goal XP5%2%3%10%
Can’t Stop, Won’t Stopper 3-game win streak300 XP100 XP200 XP600 XP
Max Gainsskill-group max400 XP400 XP400 XPflat
Let’s Growplayer levels up15 XP15 XP15 XPflat
Grow Togetherplayer levels up7 XP7 XP7 XPflat
Pay it Forwardsame-pos player drafted4000 XPvariesvariesflat
Show Don’t Tellvisiting prospect on a win1000 XP1000 XP1000 XPflat
Limitlesschance to raise skill cap on level-up102517
Put a Ring on Itchance to raise best cap on title502525100
Senior Superlatives+1 all skill-group caps (rising SR)100HC only

OC/DC values swap by side of ball. Defense gets the larger DC tier; offense gets the larger OC tier. Numbers above show the defense-side OC/DC split for the percent abilities (Everybody Eats / Put in Work / Field Study: OC=2 DC=3; Star Maker / Whisperer: OC=2 DC=5; Can’t Stop: OC=100 DC=200). Flip OC and DC for offense groups.

Pay it Forward coordinator values vary by position (e.g. DB: OC 1000 / DC 1500; QB: OC 4000 / DC 1000). See the complete coaching guide.


Examples

Everybody Eats on all three trees for QBs
Total = 5 + 3 + 2 = +10%. A 1000 XP grant becomes 1100.

Star Maker HC only for starters
Total = +10%. A 1000 XP grant becomes 1100. Full staff stack (17%) becomes 1170.

Can’t Stop HC + both coordinators
Total = 300 + 100 + 200 = +600 XP flat per three-game win streak (not a percent).


Training_ChanceBoost_DevTrait = +20 (HC only; schema max is 20).

Readable FranTk formula:

chanceBoost = 100 + Training_ChanceBoost_DevTrait
increaseChance = increaseChance * chanceBoost / 100

Gainz Getter is a 1.20x relative multiplier on the player’s computed development-trait increase chance. It adds 20 to the 100-base chanceBoost scale rather than 20 percentage points to the final roll.